lispysnake2d - The Updatenings

We’ve been seriously hard at work here at the (virtual) Lispy Snake Towers. This blog post will capture some of our work so far, and show you where we’re at. Importantly, we’ll discuss what the next steps look like. Oh, and there’s the usual smattering of pretty metrics and videos. We’re currently still focuse on the engine side of the equation, however it’s almost fleshed out enough right now to allow us to start building the first technical demo of the game.

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Lispy License: A Thingy What Does Stuff (TM)

Further to Teh Game Rayzer The Game Raiser campaign, we’ve been working on a license management tool. Long story short, we needed an effective way to issue unique license keys for our pre-sale licenses. Our constraint at this point is simply linking an email to a unique key, and issuing them by email. As a result, those lucky early adopters should now have received their license keys to the email address listed via the PayPal transaction.

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Ryan Intro

My name is Ryan Sipes, and I’m happy to announce that I am acting as an advisor and consultant for Lispy Snake! When I first heard that Ikey was working on something new I became intensely curious. I knew from working with him on Evolve OS (which eventually became Solus) - that he was a genius and a workhorse. So, naturally, I wanted to be a part of whatever he was doing.

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Announcing: The Game Raiser

We’re live! Lispy Snake, Ltd. is officially up and running. As part of our startup strategy, we’re launching The Game Raiser campaign. This will allow us to develop our open source engine and first game title quickly whilst retaining independence from investors. The best part of that? You.

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