Lispy License: A Thingy What Does Stuff (TM)
Friday, September 20, 2019

Further to Teh Game Rayzer The Game Raiser campaign, we’ve been working on a license management tool. Long story short, we needed an effective way to issue unique license keys for our pre-sale licenses. Our constraint at this point is simply linking an email to a unique key, and issuing them by email. As a result, those lucky early adopters should now have received their license keys to the email address listed via the PayPal transaction.

Ikey Doherty (CEO)

Ryan Intro
Wednesday, September 18, 2019

My name is Ryan Sipes, and I’m happy to announce that I am acting as an advisor and consultant for Lispy Snake! When I first heard that Ikey was working on something new I became intensely curious. I knew from working with him on Evolve OS (which eventually became Solus) - that he was a genius and a workhorse. So, naturally, I wanted to be a part of whatever he was doing.

Ryan Sipes (Advisor)

Announcing: The Game Raiser
Tuesday, September 17, 2019

We’re live! Lispy Snake, Ltd. is officially up and running. As part of our startup strategy, we’re launching The Game Raiser campaign. This will allow us to develop our open source engine and first game title quickly whilst retaining independence from investors. The best part of that? You.

Ikey Doherty (CEO)

First Update
Thursday, September 12, 2019

We’ve been super busy here at Lispy Snake HQ, so it’s time to give you a quick update as to what’s been going on behind the scenes. From the website to the core libraries and engine, a whole bunch of work has been underway to get us ready for launch. Also included in this post, a tentative demo date! Once you’ve read this post, make sure to reshare it!

Ikey Doherty (CEO)