lispysnake2d: Tiling, Cameras, Action
Well, as promised, we’ve been very hard at work. Thus, it’s time for another development update on the lispysnake2d engine! In a nutshell, we’ve now got a proper camera API, tilemaps, animations and scaling. The above video uses assets from the awesome Kenney on OpenGameArt.org Entity Rework As previously discussed, we have a basic Entity Component System in place for simplistic game development. That did, however, introduce an issue that blocked development of the Tile Map.
We like making things and you like watching them happen. Our most recent introduction into the lispysnake2d codebase is animations. However, it took more than a few changes to implement it the way we wanted. The above video uses assets from the awesome Kenney on OpenGameArt.org Texture Cache We’ve fixed the existing bugs in our Ls2DTextureCache making it super reliable and quick to work with. Additionally, we’ve implemented proper subregion support, i.
Off Topical Podcast: a Wild Company Appears
This is going to be a very short and sweet post, as it’s been a real busy workday here at Lispy Snake HQ! We had the pleasure of joining Gardiner Bryant as a guest on the Offtopical Podcast. You can catch a short highlight version of it below, but be sure to check out The Linux Gamer and Off Topical Podcast channels! Our CEO, Ikey Doherty, discusses The Game Raiser campaign, as well as our vision, direction and immediate goals.
lispysnake2d - The Updatenings
We’ve been seriously hard at work here at the (virtual) Lispy Snake Towers. This blog post will capture some of our work so far, and show you where we’re at. Importantly, we’ll discuss what the next steps look like. Oh, and there’s the usual smattering of pretty metrics and videos. We’re currently still focuse on the engine side of the equation, however it’s almost fleshed out enough right now to allow us to start building the first technical demo of the game.