Tiled Map Editor: Isometric Support

Saturday, June 6, 2020 -
  

Despite a really, really busy week involving everything from car crashes to an ISP failure, we’ve still been working. This is just a very quick blogpost detailing our latest work on serpent-tiled

Enter: Isometric Support

This in in the really early stages right now but we’ve landed initial support for Tiled Map Editor maps (.tmx) in the isometric projection. To understand how this works, it’s best to look at the above screenshot rendered in the orthographic projection.

Work In Progress

Long story short, it allows one to create psuedo-3D environments using 2D tiles. Right now it’s not optimised, and there is currently no clipping/culling support, but it is on the way.

The isometric support will be used in an upcoming demo with a very interesting twist, and we’ll not spoiler it.. so stay tuned!