What? Two blogposts in the same month? I know, we’re on fire. You’re welcome. So, we’ve been working the last few days to bring some serious improvements to the Serpent developer experience. A large part of that is supporting parallel targets and having toolchain consistency. TL;DR Windows support is coming, and we have stable toolchains.
Introducing yet-another-mini-project. We love them. This particular project is simply a set of scripts used to build our compilers, cross-compilers and whatnot. The assumption is a modern build host with multilib capabilities, and a basic knowledge of distribution bootstrap processes.
Right now our primary development target is 64-bit Linux. With that in mind, we wanted to make it easier to build our development targets in parallel. So, as of today, we’re expanding our build targets to include the Windows operating system. Note, we’re reliant on community feedback for testing, as the primary development testing will be done using WINE. Ironic, we know.
Anyway, the repo is super rough right now, but in time it’ll be made a bit more streamlined and procedural.
For now, you can check out the mini project on GitHub
Currently, we build latest
dub stable for the
native (Linux/x86_64) target, and for
the Windows target we’ll build:
- mingw-w64 6.0.0
- GCC 9.3.0
- binutils 2.34
serpent-support repo will be fleshed out to provide builds of SDL for Windows, and in time
we’ll look to add Android support.
More Soon ….
We have more blogposts in the works, chiefly:
- Milestones Made Public
- Windows Release for serpent-demo-paddle